
Further refinement could be done to Mi to ensure that the two races played differently. Giving Minotaurs Large gives them an obvious niche as the one Large race that doesn’t fail with high AC armors at base, giving them a unique niche (and they don’t need to worry about playing to stereotypes if the obvious race is still in play). The HO changes that’re being placed in helps differentiate them from Mi/MD – so now the only problem is between those two races. Minotaur evokes far different images (an unarmed fighter w/ hooves+horns, for one their unarmed is surprisingly unimpressive).Ģ) To rebalance an existing race would have been easy as well. Like what it was based on or not, MD played pretty much how you would expect it to. Minotaur has inherited some but not all of the properties, but it is not intuitive as a choice MD was.

My arguments (and the arguments of friends that have mulled this over alongside me) would go as follows:ġ) This removes a friendly option for newbies. MD -3 -1 -2 -2 -2 -3 -2 -1 +2 -2 -2 +2 -2Īs one of the voices that’s been arguing against the removal of MD in some circles, I figure I may as well throw my hat in the ring even though I don’t really feel this’ll be heard or change anything. Spc Coj Hex Cha Sum Nec Trl Trm Fir Ice Air Ear Poi Note that species tweaking goes beyond adding and removing: Draconians and Demonspawns were changed (and will probably see further changes), and with some luck and effort, 0.10 will see more interesting Demigods.Īn empty entry means no change from the old version of the species.Īrm Ddg Sth Stb Shd T&D Inv Evo HP MP Expįgt SBl LBl M&F Axs Pla Stv UC Thr Slg Bws Crb None of these are defined by aptitudes alone (but note that new Ogre is an exception!), which makes for additional complexity but also diversity. On the other hand, some species were added over the years: Vp, DD, Fe (Vampire, Deep Dwarf, Felid). Of these, OM merged with Og into a more interesting species the others left for the same reason MD goes now: lack of differentiation. Over the course of DCSS, the following species had to resign: HD, GE, El, Gn, OM (Hill Dwarf, Grey Elf, Elf, Gnome, Ogre Mage). We didn’t use winning rates, or number of games played in order to make a decision.įourth, history. Hill Orcs got additional magical competence. Armour is 2, also Stabbing, Traps & Doors, Evocations). The summary is this: new Minotaurs approached MD in certain areas (e.g.

A table of the old and new aptitudes for Mi, HO and old MD is at the end of this text. It might have impact on nearby species, and it certainly did so here. Removing a species does not happen in empty space. MD on the other hand is the archetypical Tolkien-style dwarf, which in my book is a severe demerit.

Mi has an ancient mythos behind it (Minos, Crete, the labyrinth) as well as a portal vault in the game. The reasons are less forcing than with HO, but are reasons nonetheless: Mi has a monster equivalent whereas MD has not (the monster dwarves are deep dwarves, akin to deep elves being the monster elves). Choosing between MD and Mi, the lot hit the former. Even if you don’t like the orc god, there is no way we would get rid of HO as a player species. Hill Orcs are sacrosanct by Beogh’s protection. However, it is also not a big change, so when we got the details ready in a session or two, we commenced with the wipeout.įirst, theme. This was not urgent that’s why it isn’t announced on the 0.10 development plan or anywhere else. In other words, developers agreed that cutting a species of the three would be an improvement. Part of the player base revolted, so here are some words to explain the inexplicable.įor quite a while it was realised that MD, HO and Mi are too close to each other than is good for well-differentiated variety. Very recently, something happened in the Crawl world.
